Would you guys hurry up and port this over to Android already?
Those cats deserved it.
Was that a moan of pain??.....or pleasure?.....
But I wanted to write a spreadsheet or two....my colorful tabs and use of fonts would have make my spreadsheet the life of the next quarterly review meeting.
Liked it, but it needs some programming work
I really loved the feel of this game and the hybrid between text-based adventures and graphic, turn based RPG. I've been playing this game for almost two hours now and I made it to Formoth and a little past it, but I find that the enemies are near impossible to beat at this point, and not because they are too strong, but because the battle system won't let me land a single hit on it. I had this problem throughout the game but at this stage in the game it has just appeared to have gotten worse. In battle I would end up getting 20 or more misses (not an exaggeration) to every 1 hit I got in on the monster, it was quite frustrating, but I loved the story and the art so I kept going, but now that major handicap with the constant misses has made it so I don't have enough mana to heal myself after getting constantly barraged by attacks and not being able to take out the foe before it kills me. That and either the system did not allow for you to earn gold fast enough, or the items in the game were too expensive, because I could only afford maybe a potion or two before going back out through 5 or 6 screens of crawling through enemies.
All in all I gave you a 7 because the artwork, the story, and the music alone give this game enough to stand on, but I couldn't give you a 10 because of the programming flaws. I've tried to get past this part of the game several times, but now I'm just throwing in the towel, which is sad because I really wanted to see the ending.
Solid concept, but needs work
Building off of the Tetris gameplay style and making it into a platformer is a very interesting idea, and it does play well as far as that concept goes, needing to use Tetris logic to overcome obstacles. The problem with this is that the pieces randomly generate, this becomes an issue for the style of game you are creating for three reasons, 1: There is no real solution to a puzzle, only vague answers involving stairs, 2: Because of the random generation the walkthrough is next to useless for the harder puzzles as the methods in them cannot be replicated to reach the same result. And three more time is spent hitting the reset button and redoing levels than actually accomplishing anything in the game because you where not given an adequate number or style of piece to complete whatever set of stairs you were building. Long story short, it is a very nice concept, and it would be very fun without all the frustration. Needs work, but is above average.
Amazing, simply amazing. Picasso couldn't have done a better job.
Thanks Bro Sign Willie D
Bronies for life
That girl has it right, and the doubter should be Love and Tolerated...TO DEATH.
For a quick piece in Photoshop you did a good job, did you use a tablet or was this done with a mouse? You have some light in a few strange places, but your shading and coloring is very well done for something done in 2 hours. Kudos.
And @ThisisaDream, if you want to be in a position to give such a negative critique from an artistic standpoint, then draw something and submit it if you think you can do better. Otherwise, can it.
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