Liked it, but it needs some programming work
I really loved the feel of this game and the hybrid between text-based adventures and graphic, turn based RPG. I've been playing this game for almost two hours now and I made it to Formoth and a little past it, but I find that the enemies are near impossible to beat at this point, and not because they are too strong, but because the battle system won't let me land a single hit on it. I had this problem throughout the game but at this stage in the game it has just appeared to have gotten worse. In battle I would end up getting 20 or more misses (not an exaggeration) to every 1 hit I got in on the monster, it was quite frustrating, but I loved the story and the art so I kept going, but now that major handicap with the constant misses has made it so I don't have enough mana to heal myself after getting constantly barraged by attacks and not being able to take out the foe before it kills me. That and either the system did not allow for you to earn gold fast enough, or the items in the game were too expensive, because I could only afford maybe a potion or two before going back out through 5 or 6 screens of crawling through enemies.
All in all I gave you a 7 because the artwork, the story, and the music alone give this game enough to stand on, but I couldn't give you a 10 because of the programming flaws. I've tried to get past this part of the game several times, but now I'm just throwing in the towel, which is sad because I really wanted to see the ending.