But I wanted to write a spreadsheet or two....my colorful tabs and use of fonts would have make my spreadsheet the life of the next quarterly review meeting.
Liked it, but it needs some programming work
I really loved the feel of this game and the hybrid between text-based adventures and graphic, turn based RPG. I've been playing this game for almost two hours now and I made it to Formoth and a little past it, but I find that the enemies are near impossible to beat at this point, and not because they are too strong, but because the battle system won't let me land a single hit on it. I had this problem throughout the game but at this stage in the game it has just appeared to have gotten worse. In battle I would end up getting 20 or more misses (not an exaggeration) to every 1 hit I got in on the monster, it was quite frustrating, but I loved the story and the art so I kept going, but now that major handicap with the constant misses has made it so I don't have enough mana to heal myself after getting constantly barraged by attacks and not being able to take out the foe before it kills me. That and either the system did not allow for you to earn gold fast enough, or the items in the game were too expensive, because I could only afford maybe a potion or two before going back out through 5 or 6 screens of crawling through enemies.
All in all I gave you a 7 because the artwork, the story, and the music alone give this game enough to stand on, but I couldn't give you a 10 because of the programming flaws. I've tried to get past this part of the game several times, but now I'm just throwing in the towel, which is sad because I really wanted to see the ending.
Solid concept, but needs work
Building off of the Tetris gameplay style and making it into a platformer is a very interesting idea, and it does play well as far as that concept goes, needing to use Tetris logic to overcome obstacles. The problem with this is that the pieces randomly generate, this becomes an issue for the style of game you are creating for three reasons, 1: There is no real solution to a puzzle, only vague answers involving stairs, 2: Because of the random generation the walkthrough is next to useless for the harder puzzles as the methods in them cannot be replicated to reach the same result. And three more time is spent hitting the reset button and redoing levels than actually accomplishing anything in the game because you where not given an adequate number or style of piece to complete whatever set of stairs you were building. Long story short, it is a very nice concept, and it would be very fun without all the frustration. Needs work, but is above average.
Another great addition to the series
I always love these games, and this one is just as good if not better than the rest. The power ups were awesome and the game in general is just enjoyable and fun to play.
The only thing I noticed was that on level 22 there is a glitch where if the cat gets too fat you get stuck in between the large green ovals on the left side and the cat will just remain getting juggled there unless you reset.
Thank you for adding a left handed control scheme
Good game, fun and not too repetitive, if you make a next one possibly add the ability to upgrade your firepower or a way to health lost health. Solid game idea.
The gameplay was ok I suppose, very very simple, but could be workable under the right conditions. First off, why am I destroying everything? Is "The Crusher" some sort of evil villain or something? If so, why doesn't he/she/it have some sort of motive? There is no definite beginning or definite end to this game, no story or anything, you are just there, running trying to cover a distance of 500 yards, why?? Second, why in the world do you have a health meter if there is no way to gain health? You can lose it like crazy when the tanks start to come in, but you have no way to get it back. This game has no replay value, and really needs work. So much could be done with an idea like this, but there is no attempt here to make the most out of it, and in the end it just becomes a pointless, repetitive waste of time. It needs something to it.
A 100% No Excuse Failure
You really didn't take much time at all on this one, its just a sprite that you can control moving on a plane of moving shapes that vaugely resemble the pac man game. How about a little more style?? Maybe give it a whole new twist, like Mega Man is stuck in Pac Man world and fights his way through 7 evil ghosts to get out. Still a rip off, but its a better idea.
Long story short, next time improve the gameplay and graphics to be something more then just a sprite running around.
Im sorry you feel that way about my game. I just started learning action script a little while ago and im still trying to get the hang of it. Although this is my first game, I plan on making others a little more in depth or actually have any depth at all so to speak. Making this game for me, was all about the learning experience. anyways thanks for taking the time to comment.
Excellent game play, graphics are beautiful, and it has just the right mix of modern and retro elements. For the next one can you include a more effective shooter power up, one that maybe layers on top of the existing lazer instead of just being a temporary power up. Also, could you speed up the firing rate, cause the ship shoots awfully slow. Can't wait for second one.
Eh, it was decent.
It was a lot like totem destroyer, but i guess it was different in some ways. The system of the game was solid, but could you not use the same Apple Loop in the background over and over again for background music? It gets annoying after about 5 minutes.
That rocked so hard, the roar sounds were so fantastic! Make a longer one!
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